Graduation
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Our Approach

who we are..

This is a single person operation (hopefully not for long) starting company that aims to release the Lorebonds experience product, still in the conception phase, the product, philosophy and strategy is growing day by day.

About me...

Hi, I'm Andrew

I'm a formally trained game designer (Bs) graduated from BUAs Breda, Netherlands.

I have experience in serious games academic research and casual game design and documentation, igaming social casino and virtual casino. I have a special place in my heart for tabletop and card games, that motivated me to keep this project alive through personal trial and error.

If you want to see some of my past experiences please take a look at my Portfolio

If you want to help me personally in order to devote more time on this product (or just feeling generous) consider donating to my personal PayPal.

Timeline

Starting as a custom tabletop narrative game, Lorebonds evolved into a standalone physical cardgame that was piched as a university project. A team contributed to evolve it (and gain some decent visuals) but eventually went our own ways after the project. I ended up funding myself from day jobs in the industry to work on this project.

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Credits

Credits are given to Nikianna Sofia and Irina Tomova for card and card frame art, Nick Verbarent for coding tools, Luis Ferreira, Jasper Lamboo and Jasper Willemsen for design work and advice. They gave this project a notable boost in the context of a university game project.

-Andrew Eleftheriadis

Next Steps...

Completing the product and producing the first presentable version.