WHAT IS THE SETTING ?
The world is a magical diesel-punk place... We are focusing on a peculiar city built on the side of a mountain, magic exists, but it is not trusted due to the influences of the dominant religion and the unforeseen harmful consequences it brings, instead, analogue radios and machines are found in everyday life.
Politics and social standings are very important, especially since artificial humanoids- the homunculi- were made to serve the many races already present. To start, try to take a quest, just go to your local café or bar and see what the world can offer!
CLASS ARCHETYPES
Many different characters can be made, all with varying attributes, powers and place in the world. But these listed here serve as a finished template character to jump into the city action and get a feel for the world.
•Rhea- a human guardian in the patrolling service with doubts about authority.
•Nagres- a beastman member of the guild, on their way to find and right wrongs in the city.
•Sereals- a homunculus savant that acts as a human with superior reasoning skills.
•Chaleso- a cybrorin rogue outcast to society that is willing to play along if it means payment.
•Elvira- a discreet starborn magus that seeks powerful magic to understand more of the world.
•Palandzso- a bloodborn mystic priest that ventured from his temple to see the world and change his nature.
WHAT DOES THE GAME LOOK LIKE?
In this game, there is a General Manager that takes care of the city itself, events within it and various enemies the players might encounter, and the players who control a character that walks that world. The main parts are the player character sheets, the city map and the combat arena.